#include "entity/entity.h"
#include "entity/particlesystem.h"
#include "entity/model.h"
#include "gameentity.h"
#include "monkeybusiness.h"
#include "Sound/soundentity.h"
#include "gui/gui.h"

int fuck_you_all()
{
	return
		entity_t::get_class_typeid()+
		model_t::get_class_typeid()+
		particlesystem_t::get_class_typeid()+
		gameentity_t::get_class_typeid()+
		soundentity_t::get_class_typeid()+
		guitexture_t::get_class_typeid()+
//		monkeybusiness_t::get_class_typeid()+
		32768;
}